BOMBANANA / CAMPAIGN
Level 16 · Loadout
Timer4:00
Mistakes3
Defusal slots3
LEVEL FOCUS
Transmit complete states
First fixed appearance: Switch
Changes from the previous level
Calculated from the level data. Counts of 0 mean absent.
- Random slot · Random Medium:2 → 0
- Chaos · Slider:1 → 0
- Fixed · Switch:0 → 1
- Chaos · Pressure:0 → 1
Fixed modules
Random slots
- Random Easy ×2
The count and pool are specified. Identify the actual modules and values in the game.
Chaos duties
- Pressure ×1
- Alarm ×1
Preparation suggestions
These are editorial preparation suggestions, not a fixed solve order.
- Check the 4:00 timer and 3-mistake setting.
- Prepare Switch references; read fresh colors and digits in game.
- Locate Pressure ×1, Alarm ×1 and agree on an interruption call.
RECORDED PLAYTHROUGH
Inside a successful attempt
This is one completed attempt. Colors, digits and random panels may change on retry; the recovered steps are not a complete input sequence.
Panels in this attempt: Calculator, Color Slider, Switch
Recovered steps
Work through Calculator, Color Slider, then Switch.