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BOMBANANA / CAMPAIGN

Level 16 · Loadout

Timer4:00
Mistakes3
Defusal slots3

LEVEL FOCUS

Transmit complete states

First fixed appearance: Switch

Changes from the previous level

Calculated from the level data. Counts of 0 mean absent.

  • Random slot · Random Medium:2 → 0
  • Chaos · Slider:1 → 0
  • Fixed · Switch:0 → 1
  • Chaos · Pressure:0 → 1

Fixed modules

Random slots

  • Random Easy ×2

The count and pool are specified. Identify the actual modules and values in the game.

Chaos duties

  • Pressure ×1
  • Alarm ×1

Preparation suggestions

These are editorial preparation suggestions, not a fixed solve order.

  1. Check the 4:00 timer and 3-mistake setting.
  2. Prepare Switch references; read fresh colors and digits in game.
  3. Locate Pressure ×1, Alarm ×1 and agree on an interruption call.

RECORDED PLAYTHROUGH

Inside a successful attempt

This is one completed attempt. Colors, digits and random panels may change on retry; the recovered steps are not a complete input sequence.

Panels in this attempt: Calculator, Color Slider, Switch

Level 16 successful attempt: Calculator, Color Slider, Switch
Panels during the successful attempt · 00:45:32

Recovered steps

Work through Calculator, Color Slider, then Switch.