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BOMBANANA / CAMPAIGN

Level 12 · Loadout

Timer4:00
Mistakes3
Defusal slots3

LEVEL FOCUS

Handle mixed difficulty

Changes from the previous level

Calculated from the level data. Counts of 0 mean absent.

  • Fixed · Symbol:1 → 0
  • Chaos · Alarm:1 → 0
  • Random slot · Random Easy:0 → 1
  • Random slot · Random Medium:0 → 1
  • Chaos · Pressure:0 → 1
  • Chaos · Slider:0 → 1

Fixed modules

Soundboard

Random slots

  • Random Easy ×1
  • Random Medium ×1

The count and pool are specified. Identify the actual modules and values in the game.

Chaos duties

  • Pressure ×1
  • Slider ×1

Preparation suggestions

These are editorial preparation suggestions, not a fixed solve order.

  1. Check the 4:00 timer and 3-mistake setting.
  2. Prepare Soundboard references; read fresh colors and digits in game.
  3. Locate Pressure ×1, Slider ×1 and agree on an interruption call.

RECORDED PLAYTHROUGH

Inside a successful attempt

This is one completed attempt. Colors, digits and random panels may change on retry; the recovered steps are not a complete input sequence.

Panels in this attempt: Piano, Direction, Soundboard

Level 12 successful attempt: Piano, Direction, Soundboard
Panels during the successful attempt · 00:30:57

Recovered steps

Finish Piano, Direction, then Soundboard.