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BOMBANANA / CAMPAIGN

Level 10 · Loadout

Timer4:00
Mistakes3
Defusal slots2

LEVEL FOCUS

Handle both formats

Changes from the previous level

Calculated from the level data. Counts of 0 mean absent.

  • Timer:3:30 → 4:00
  • Random slot · Random Easy:1 → 0
  • Chaos · Pressure:1 → 0
  • Fixed · Symbol:0 → 1
  • Chaos · Alarm:0 → 1

Random slots

No Random slots in this level.

Chaos duties

  • Alarm ×1

Preparation suggestions

These are editorial preparation suggestions, not a fixed solve order.

  1. Check the 4:00 timer and 3-mistake setting.
  2. Prepare Symbol, Piano references; read fresh colors and digits in game.
  3. Locate Alarm ×1 and agree on an interruption call.

RECORDED PLAYTHROUGH

Inside a successful attempt

This is one completed attempt. Colors, digits and random panels may change on retry; the recovered steps are not a complete input sequence.

Level 10 successful attempt: Piano, Symbol
Panels during the successful attempt · 00:25:42

Recovered steps

Finish Piano before Symbol.